DOT, DOT, DOT A Review by-- not doing this bit.
Welcome to Spike has to explain like 2 different things.
Rerecord count.
I nuked it for the bit, cause you'd think holding down a space bar wouldn't be technica--
13 frames slower than RTA?
Yes.
Now it's still up for debate (seriously, it's a 25fps cam footage, that has whack RTA timing, even my frame count can be wrong, I still know it's slower than RTA) but, libTAS doesn't like holding down the space button in my case with this game, as one very specific instance is slower. Pulling out the sword.
Now it's not the first time where one, or the other (Ruffle) has actually caused an issue in my case where in the future I pushed something out faster thanks to better emulation (and tool usage for DSYP's case).
I confirmed outside of libTAS that the version of Ruffle used is capable of holding a button.
Now it's still up for debate (seriously, it's a 25fps cam footage, that has whack RTA timing, even my frame count can be wrong, I still know it's slower than RTA) but, libTAS doesn't like holding down the space button in my case with this game, as one very specific instance is slower. Pulling out the sword.
Now it's not the first time where one, or the other (Ruffle) has actually caused an issue in my case where in the future I pushed something out faster thanks to better emulation (and tool usage for DSYP's case).
I confirmed outside of libTAS that the version of Ruffle used is capable of holding a button.
The premise of the game
You have one button that you must hold press at every instance that you can, and because this is a TAS and because of the issue above these are pressed at their earliest instances.
Future Improvements
Holding Space (better tool compatibility, unless I dumbed).