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Turok: Evolution is a sidescrolling shooter for the GBA with 5 stages each divided into 4 levels. One of the selectable characters has a grappling hook that can be used to move really quickly through the game since many stages have grabable ceilings.
This run beats the previous one by hejops by ~30 seconds. The majority of that time is from re-routing in stage 4. Some levels have different exits allowing some limited routing options. It turns out the route used in this run is ~15 seconds faster than the one hejops used. Strangely, the first publication of this game used the faster route, while for some reason the second publication used the much slower one (hejops didn't check according to the submission notes, nor was this caught in judging.)
Aside from that some optimized movement and boss fights make up the rest of the improvement. In my test run I accidentally managed to despawn one of the drills in stage 4 saving ~40 frames, but I was unable to reproduce this in the final version after improving earlier parts, probably related to RNG spawns.
This run is console verified as in the temp encode.

nymx: Claiming for judging.
nymx: Re-uploading, because I don't know if or how the cycle count works with this emulator. Maybe it isn't a thing here.
nymx: Well, this game has gone through a bit of history. When you said the slower route was not caught in the second submission by hejops, It probably wasn't considered...since the run was a minute faster over the first one. Yet...good work noticing details that I wouldn't have figured. Now that it's resolved...this submission can't be overlooked for the roughly 30 seconds it cuts. Great job as usual.

EZGames69: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #9040: hejops & Alyosha's GBA Turok: Evolution in 18:13.06
CoolHandMike
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While there are a couple possible improvements early on it became apparent that the game has a lot of RNG with enemy placement and behavior. Trying to fix the start of the TAS means having to adjust the entire rest of the game. For any future improvements, noticed one bad jump at the start, and you can also double jump through the first building above the door. Good job!
discord: CoolHandMike#0352
EZGames69
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Requesting a file replacement for a fixed re-record count adding the number from the previous publication to this new submission: https://tasvideos.org/UserFiles/Info/638518183894092804
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
nymx
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EZGames69 wrote:
Requesting a file replacement for a fixed re-record count adding the number from the previous publication to this new submission: https://tasvideos.org/UserFiles/Info/638518183894092804
I can do this when I get home...in about 5 hours.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX

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