avoids all lags (like WIP4) and waits for the 2 final enemy within a short distance from triggering boss cam x pos timer 99 hits at 1387
HUD became fancier projectiles disabled Encode of Lucky Bacon's submission with this HUD script can be found here: https://youtu.be/w6YV1FI7uVM TODO: fix projectiles position address fix enemy really alive id address fix states address reposition lag messages
added all enemy object data when they are alive projectile positions not perfect, need to be fixed lag information disabled (remove -- from line 98 to reenable